137 Nations. 685 Regions.One World.No Resets.
Every border, law, coalition, election, and war is shaped by players. Build an economy, lead a government, command armies, and alter the course of history.
Join thePioneers.
This is now 32 days in and we have 40 active players on the pioneer server helping build the game. Raw, unfiltered footage from the Territoria engine — you're watching history get written, in real time.
The Road to Open Beta.
7 phases. 42 key areas. 19 shipped · 6 in build.
- 1Phase 1Foundations of Conflict
- 2Phase 2Economy & Logistics
- 3Phase 3Nations & Governance
- 4Phase 4Coalitions & Diplomacy
- 5Phase 5Information & Intelligence
- 6Phase 6National Development
- 7Phase 7Global Expansion
Where the world meets.
Discord is the heartbeat of Territoria. It's the official home for announcements, development updates, community discussions, player feedback, and direct support from the team.
- Patch notes & announcements
- Dev streams & weekly updates
- Strategy talk & politics
- Direct help from the team
Choose your path
The Soldier is the frontline backbone of a nation during global conflicts.
The Entrepreneur acts as the industrial foundation of the game's completely player-driven economy.
The Trader focuses on the flow of wealth, arbitrage, and logistics across borders.
The Politician controls the legislative, diplomatic, and fiscal direction of their respective country.
Start here
Getting Started
- Start Here
Welcome to Territoria
A persistent multiplayer political, economic, and military simulator where every citizen helps shape the future of the world.
Read - Step 1
Account Creation & First Steps
Every journey begins with the creation of a new citizen — pick your nation, set your starting location, learn the resource systems.
Read - UI Tour
The Player Interface
Dashboard, notifications, interactive maps, and navigation menus — your window into the world.
Read
Character & Progression
- Pools
Character Statistics & Resource Pools
Health, Hunger, Energy, and Entrepreneurship — the four pools that govern combat, work, recovery, and business.
Read - Skills & XP
Skills, Experience & Progression
Combat skills, economic skills, leveling up, Skill Points, and the four Career Paths: Soldier, Entrepreneur, Trader, Politician.
Read - Career Trees
Perks & Specialization Trees
Advanced specialization trees: Soldier, Entrepreneur, Trader, Politician — each with five professional ranks.
Read - Recovery
Health, Recovery & Environmental Effects
Food, consumables, energy regeneration, plus toxic and irradiated regions that affect every citizen.
Read
Economy & Industry
- Resources
Regional Geography & Resources
Mineral, energy, agricultural and forestry resources spread across regional Resource Nodes — the foundation of every economy.
Read - State Econ
National Infrastructure, Taxes & Factories
Private industry vs. state infrastructure, income tax, the National Treasury, and how resistance hijacks revenue.
Read - Markets
Markets, Currency & Trading
The dual-currency system: TerraCoin and national fiat. National vs. Global Marketplaces, the Job Market, and the Economic Health Index.
Read - Industry
Factory Production Loops & Supply Chains
Raw → Processed → Finished. Blueprints, Production Points, vertical integration, and ammunition production chains.
Read - Crypto
TerraCoin Proof-of-Work Mining
Citizen-owned mining companies, Hash Power, the 1,000,000 TC supply cap, and how the decentralized blockchain stays outside government control.
Read
Politics & Government
- States
Sovereign States, Territories & Autonomies
Sovereign states, regional administration, governors, autonomous regions, and the difference between controlled and occupied territory.
Read - Legislation
Parliament, Laws & Ministers
How citizens elect Parliament, how laws are proposed and voted on, and the roles of Head of Government and Ministers.
Read - Regimes
Forms of Government
Republics, monarchies, and dictatorships — and how constitutions distribute political power.
Read - Diplomacy
Diplomacy, Coalitions & Global Blocs
Coalitions of up to 5 sovereign states, migration agreements, defense treaties, sanctions, and embargoes.
Read
Warfare & Military
- Logistics
Military Equipment & Logistics
Weapon classes, armor sets, ammunition, and the manufacturing chains that keep a nation combat-ready.
Read - Operations
Warfare & Military Operations
Declaring war, attacking connected regions, the physical-presence requirement, occupations, Regiments, and Battle Orders.
Read - Combat
Combat Resolution & War Outcomes
Damage Pools, 2-minute Ticks, terrain gain, the best-of-three round system, and every damage bonus in the game.
Read - Liberation
Resistance Warfare & Territorial Recovery
Resistance Wars, the +1% to +40% Resistance Bonus, liberation campaigns, and how occupied Core Regions return home.
Read
Items & Equipment
- Weapons
Weapons
All eight weapon classes from Pistols to Sniper Rifles plus the six rarity tiers from Common to Mythic.
Read - Armor
Armor & Equipment Sets
Five armor slots (Helmet, Vest, Gloves, Pants, Boots) and the six full sets from Recruit to Sovereign.
Read - Ammo
Ammunition
Small, Medium, and Large ammunition classes — and why industrial supply chains decide who wins long wars.
Read
Reference Database
- Reference
Resources Reference
Complete table of every raw resource — minerals, energy, agriculture, forestry.
Read - Reference
Processed Materials Reference
Industrial materials, food products, and military materials produced from raw resources.
Read - Reference
Production Chains Reference
Every refining and manufacturing chain — raw inputs to processed outputs.
Read - Reference
Combat Formulas & Bonuses
Every damage modifier, the terrain-gain table, the round system, and the 2-minute tick.
Read - Reference
Laws, Elections & Government Positions
Heads of government, ministers and their portfolios, election eligibility, and legislative proposal categories.
Read
