All Entries
Items
Resources, materials, weapons & gear — with rarity, stats, and lore.
Badges
Achievements & honors — unlocked by glory in combat, politics, and trade.
Skills
Interactive skill planner with live in-game math. Plan your build.
World
Interactive 3D globe — all 195 nations, live regional intel when the engine connects.
Missions
Daily, weekly & starting tracks — full system breakdown + a day-one walkthrough.
Stats
Wages, trade volume, inflation & market activity — live when the game enters open beta.
Getting Started
- Start Here
Welcome to Territoria
A persistent multiplayer political, economic, and military simulator where every citizen helps shape the future of the world.
Read - Step 1
Account Creation & First Steps
Every journey begins with the creation of a new citizen — pick your nation, set your starting location, learn the resource systems.
Read - UI Tour
The Player Interface
Dashboard, notifications, interactive maps, and navigation menus — your window into the world.
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Character & Progression
- Pools
Character Statistics & Resource Pools
Health, Hunger, Energy, and Entrepreneurship — the four pools that govern combat, work, recovery, and business.
Read - Skills & XP
Skills, Experience & Progression
Combat skills, economic skills, leveling up, Skill Points, and the four Career Paths: Soldier, Entrepreneur, Trader, Politician.
Read - Career Trees
Perks & Specialization Trees
Advanced specialization trees: Soldier, Entrepreneur, Trader, Politician — each with five professional ranks.
Read - Recovery
Health, Recovery & Environmental Effects
Food, consumables, energy regeneration, plus toxic and irradiated regions that affect every citizen.
Read
Economy & Industry
- Resources
Regional Geography & Resources
Mineral, energy, agricultural and forestry resources spread across regional Resource Nodes — the foundation of every economy.
Read - State Econ
National Infrastructure, Taxes & Factories
Private industry vs. state infrastructure, income tax, the National Treasury, and how resistance hijacks revenue.
Read - Markets
Markets, Currency & Trading
The dual-currency system: TerraCoin and national fiat. National vs. Global Marketplaces, the Job Market, and the Economic Health Index.
Read - Industry
Factory Production Loops & Supply Chains
Raw → Processed → Finished. Blueprints, Production Points, vertical integration, and ammunition production chains.
Read - Crypto
TerraCoin Proof-of-Work Mining
Citizen-owned mining companies, Hash Power, the 1,000,000 TC supply cap, and how the decentralized blockchain stays outside government control.
Read
Politics & Government
- States
Sovereign States, Territories & Autonomies
Sovereign states, regional administration, governors, autonomous regions, and the difference between controlled and occupied territory.
Read - Legislation
Parliament, Laws & Ministers
How citizens elect Parliament, how laws are proposed and voted on, and the roles of Head of Government and Ministers.
Read - Regimes
Forms of Government
Republics, monarchies, and dictatorships — and how constitutions distribute political power.
Read - Diplomacy
Diplomacy, Coalitions & Global Blocs
Coalitions of up to 5 sovereign states, migration agreements, defense treaties, sanctions, and embargoes.
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Warfare & Military
- Logistics
Military Equipment & Logistics
Weapon classes, armor sets, ammunition, and the manufacturing chains that keep a nation combat-ready.
Read - Operations
Warfare & Military Operations
Declaring war, attacking connected regions, the physical-presence requirement, occupations, Regiments, and Battle Orders.
Read - Combat
Combat Resolution & War Outcomes
Damage Pools, 2-minute Ticks, terrain gain, the best-of-three round system, and every damage bonus in the game.
Read - Liberation
Resistance Warfare & Territorial Recovery
Resistance Wars, the +1% to +40% Resistance Bonus, liberation campaigns, and how occupied Core Regions return home.
Read
Items & Equipment
- Weapons
Weapons
All eight weapon classes from Pistols to Sniper Rifles plus the six rarity tiers from Common to Mythic.
Read - Armor
Armor & Equipment Sets
Five armor slots (Helmet, Vest, Gloves, Pants, Boots) and the six full sets from Recruit to Sovereign.
Read - Ammo
Ammunition
Small, Medium, and Large ammunition classes — and why industrial supply chains decide who wins long wars.
Read
Reference Database
- Reference
Resources Reference
Complete table of every raw resource — minerals, energy, agriculture, forestry.
Read - Reference
Processed Materials Reference
Industrial materials, food products, and military materials produced from raw resources.
Read - Reference
Production Chains Reference
Every refining and manufacturing chain — raw inputs to processed outputs.
Read - Reference
Combat Formulas & Bonuses
Every damage modifier, the terrain-gain table, the round system, and the 2-minute tick.
Read - Reference
Laws, Elections & Government Positions
Heads of government, ministers and their portfolios, election eligibility, and legislative proposal categories.
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