// Politics & Warfare
Country
A Country is the primary political and sovereign unit in Territoria. There are 173 playable nations, each functioning as a collective of players managing shared territory, national accounts, and diplomacy.
Territorial Sovereignty
- Core Regions — nations begin with control over their real-world territories.
- Expansion — declare War and win Battles to occupy enemy regions.
- Strategic Value — regions with strategic resources grant production bonuses to all local Companies.
Government
| Position | Selection |
|---|---|
| President | Elected (Presidential Election) |
| Vice-President | Appointed by President |
| Ministers (Defense, Economy, Foreign Affairs) | Appointed by President |
| Congress | Elected (Congress Election) |
The government votes on Laws regarding taxes, diplomatic standing, and impeachment.
Inactivity Clause: If all government members are inactive or banned, any player may self-declare presidency. Exploiting this to benefit another country = permanent ban.
National Account
- Currency: Coins, accumulated primarily through Tax Laws.
- Expenditure: enacting laws, maintaining bunkers/bases, purchasing foreign regions.
Diplomacy
| Status | Effect | Daily Cost |
|---|---|---|
| Alliance | +10% damage for allies | 1 Coin |
| War | Enables combat | 0 |
| Sworn Enemy | +10% damage vs enemy | 3 Coins |
Citizenship
- Assignment: based on geolocation at signup.
- Changing: apply via target country's profile — approval is government-controlled.
- Impact: approved applications automatically revoke previous citizenship.
Updated 6/10/2026by seed
