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// Politics & Warfare

Country

A Country is the primary political and sovereign unit in Territoria. There are 173 playable nations, each functioning as a collective of players managing shared territory, national accounts, and diplomacy.

Territorial Sovereignty

  • Core Regions — nations begin with control over their real-world territories.
  • Expansion — declare War and win Battles to occupy enemy regions.
  • Strategic Value — regions with strategic resources grant production bonuses to all local Companies.

Government

PositionSelection
PresidentElected (Presidential Election)
Vice-PresidentAppointed by President
Ministers (Defense, Economy, Foreign Affairs)Appointed by President
CongressElected (Congress Election)

The government votes on Laws regarding taxes, diplomatic standing, and impeachment.

Inactivity Clause: If all government members are inactive or banned, any player may self-declare presidency. Exploiting this to benefit another country = permanent ban.

National Account

  • Currency: Coins, accumulated primarily through Tax Laws.
  • Expenditure: enacting laws, maintaining bunkers/bases, purchasing foreign regions.

Diplomacy

StatusEffectDaily Cost
Alliance+10% damage for allies1 Coin
WarEnables combat0
Sworn Enemy+10% damage vs enemy3 Coins

Citizenship

  • Assignment: based on geolocation at signup.
  • Changing: apply via target country's profile — approval is government-controlled.
  • Impact: approved applications automatically revoke previous citizenship.
Updated 6/10/2026by seed

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