Character Statistics & Resource Pools
Every citizen in Territoria possesses four primary resource pools that govern their ability to work, fight, recover, and manage economic activities. Resource values are displayed on the player's interface and may never exceed their maximum capacity.
Health
Health represents a citizen's physical condition and determines whether they may participate in military combat. If a citizen's Health falls below the minimum combat threshold, they may no longer participate in military operations until sufficient Health has regenerated.
Usage: military combat · battle participation. Recovery: natural regeneration · food consumption · medical items · other recovery mechanics. See Recovery & Environmental Effects.
Hunger
Hunger represents a citizen's nutritional capacity. Hunger is consumed when food is eaten and determines how much recovery a citizen can perform. Food restores Health but consumes Hunger capacity.
Managing Hunger efficiently is important during extended military campaigns.
Energy
Energy represents a citizen's ability to perform labor. Energy is primarily consumed through employment and productive activities. Citizens require sufficient Energy before they may work for companies.
Usage: employment · industrial labor · economic activities · production-related work.
Entrepreneurship
Entrepreneurship represents a citizen's capacity to operate their own businesses. Unlike Energy, which is used when working for others, Entrepreneurship is consumed when managing personal economic activities.
Usage: self-employment · company management · business operations.
Resource Regeneration
All character resources regenerate automatically over time. Every hour:
- Health regenerates
- Hunger regenerates
- Energy regenerates
- Entrepreneurship regenerates
Regeneration occurs automatically up to the maximum capacity of each pool. No resource may exceed its maximum value.
Maximum Capacity & Skill Scaling
Each resource possesses a maximum capacity that determines:
- Total resource storage
- Regeneration amounts
- Long-term efficiency
Citizens may increase these maximum values through character development and Skill Point investment.
Character Resource Management
| Citizen Type | Primary Pools |
|---|---|
| Military-focused | Health, Hunger |
| Industrial workers | Energy |
| Business owners | Entrepreneurship |
Effective citizens learn to balance all four resources.
The Resource Cycle
Health ↓ Combat & Recovery
Hunger ↓ Food Consumption
Energy ↓ Employment & Labor
Entrepreneurship ↓ Business Operations