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// Items & Equipment Suggest
Weapons
Weapons determine a citizen's combat effectiveness during battle. Different weapon classes provide varying combat statistics and may specialize in different battlefield roles.
Weapon Classes
| Class | Role |
|---|---|
| Pistols | Sidearms, light combat |
| Assault Rifles | Versatile frontline weapon |
| Battle Rifles | Powerful mid-range firearm |
| Shotguns | Close-quarters firepower |
| Machine Guns | Sustained suppressive fire |
| Designated Marksman Rifles | Accurate medium-range engagement |
| Sniper Rifles | Long-range precision |
| Melee Weapons | Close-quarters combat |
Each weapon possesses unique combat attributes that contribute to damage output during military operations.
Weapon Rarity
Weapons are divided into rarity tiers. Higher rarity equipment generally provides superior combat performance and battlefield effectiveness.
| Tier | Rarity |
|---|---|
| 1 | ⚪ Common |
| 2 | Uncommon |
| 3 | Rare |
| 4 | Epic |
| 5 | Legendary |
| 6 | Mythic |
Combat Impact
A weapon's contribution to battle scales with:
- Class attributes
- Rarity tier
- The wielder's Combat Skills (Attack, Precision, Critical Chance, Critical Damage)
- Active battlefield bonuses
See Combat Resolution for damage rules and modifiers.
Acquisition
Weapons are manufactured through the national industrial economy via Weapon Manufacturing production chains, or purchased on the Equipment Market.
Updated 6/22/2026by rebuild_v4
