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// Reference Database Suggest
Combat Formulas & Bonuses
Compact reference for Combat Resolution. All numbers verbatim from the official spec.
Battle Structure
| Element | Value |
|---|---|
| Tick interval | 2 minutes |
| Round target | 300 Terrain |
| Max rounds | 3 (Best-of-Three) |
| Battle victory | First to 2 round wins |
Terrain Gain Per Tick
| Total Terrain Controlled | Gain |
|---|---|
| 0 – 99 | +1 |
| 100 – 199 | +2 |
| 200 – 299 | +3 |
| 300 – 399 | +4 |
| 400 – 499 | +5 |
| 500 – 599 | +6 |
Damage Bonuses
| Bonus | Value |
|---|---|
| Coalition Bonus | +10% |
| Resistance Bonus | +1% to +40% (scales with region Resistance) |
| Core Region Bonus (defender) | +15% |
| Military Base Bonus (attacker) | +5% to +25% |
| Bunker Bonus (defender) | +5% to +25% |
| Battle Order — Low | +5% |
| Battle Order — Medium | +10% |
| Battle Order — High | +15% |
| Regiment Headquarters Bonus | +5% to +20% |
Damage Penalties
| Penalty | Value |
|---|---|
| Supply Line Penalty (disconnected region) | −25% |
Damage Contribution Inputs
- Equipped Weapons
- Equipped Armor
- Character Statistics
- Combat Skills
- Active Bonuses
- Battle Conditions
Updated 6/22/2026by rebuild_v4
