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// Resources & Production

Processed Materials

Processed materials are the refined output of your industrial activity. They are highly liquid assets on the Trading Market and power every aspect of nation-building.

The Catalog

MaterialPrimary Utility
SteelConstruction, Upgrades, Industrial Growth
Light AmmoCombat (+10% Attack)
AmmoCombat (+20% Attack)
Heavy AmmoCombat (+40% Attack)
OilFuel & Hourly Maintenance
BreadRestores 10 Health / 1 Hunger
ConcreteInfrastructure & Company Creation
SteakRestores 20 Health / 1 Hunger
Cooked FishRestores 30 Health / 1 Hunger
Pill+60% Damage for 8h, then –60% for 16h
CaseRandom Equipment container

Steel

The backbone of expansion. 10 Iron + 10 PP → 1 Steel. Required for upgrading Companies, Buildings, and Military Units.

Ammunition Tiers

TypePP / LeadAttack Bonus
Light Ammo1 / 1+10%
Ammo4 / 4+20%
Heavy Ammo16 / 16+40%

Restriction: Cannot be used with a Knife.

Oil

Hourly maintenance for combat infrastructure. 1 Petroleum + 1 PP → 1 Oil.

  • Military Unit HQ: 1–10 Oil/h
  • Bunkers: 1–25 Oil/h (defense bonus)
  • Military Bases: 1–15 Oil/h (attack bonus)

Food Efficiency

FoodHealthHungerCost
Bread10110 PP + 10 Grain
Steak20120 PP + 1 Livestock
Cooked Fish30140 PP + 1 Fish

Concrete

10 Limestone + 10 PP → 1 Concrete. Used to create new Companies (50 + 50 × owned) and Military Units (300 Concrete).

Pill — The High-Risk Buff

PhaseDurationEffect
Buff0–8h+60% damage
Debuff8–24h–60% damage

Pills do not consume Hunger. Time them carefully.

Case

A randomized Equipment container.

Category roll:

  • Weapon: 30%
  • Other Equipment: 70%

Rarity roll:

RarityTierChance
CommonTier 1 (Grey)62%
UncommonTier 2 (Green)30%
RareTier 3 (Blue)7.1%
EpicTier 4 (Purple)0.85%
LegendaryTier 5 (Yellow)0.04%
MythicTier 6 (Red)0.01%
Updated 6/10/2026by seed

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