Raw Materials
Raw materials are the foundational resources of Territoria. They are primarily acquired through production or extraction and serve as the essential input for all Processed Materials.
Every raw material gets a +30% production bonus when extracted in a Region containing a matching deposit.
Catalog
| Material | PP Cost | Used For | Climate Requirement |
|---|---|---|---|
| Iron | 1 | Steel | — |
| Lead | 1 | Ammunition (all tiers) | — |
| Rare Herb | 1 | Pills | Tropical |
| Fish | 40 | Cooked Fish | Cold |
| Livestock | 20 | Steak | — |
| Grain | 1 | Bread | — |
| Petroleum | 1 | Oil | — |
| Limestone | 1 | Concrete | — |
Iron
A foundational metallic resource. 1 Iron = 1 PP. Used to manufacture Steel (10 Iron + 10 PP per Steel).
Lead
Heavy ballistic material. 1 Lead = 1 PP. Used to manufacture all tiers of ammunition.
Rare Herb
Botanical resource that only spawns in Tropical regions. 1 Herb = 1 PP. Used to synthesize Pills (200 Herb + 200 PP per Pill).
Fish
Spawns only in Cold climate regions. 1 Fish = 40 PP. The base ingredient for Cooked Fish — the most health-efficient food in the game.
Livestock
Ranching resource. 1 Livestock = 20 PP. Used to produce Steak.
Grain
The cheapest raw material — every player starts with a free Grain company. 1 Grain = 1 PP.
Petroleum
Energy feedstock. 1 Petroleum = 1 PP. Refined into Oil.
Limestone
Construction base. 1 Limestone = 1 PP. Used to make Concrete.
