// Character Progression
Player Stats
Player Stats define your capabilities, productivity, and combat performance. Develop them via activity and skill investment.
Core Statistics
Health
- Consumed in Battle: 10 per hit, reduced by Armor.
- Must be ≥10 to participate in a battle.
- Health Skill raises max pool and per-hour regeneration.
- Restore with food: Bread (10), Steak (20), Cooked Fish (30).
Hunger
- Consumed by eating food — 1 Hunger per item.
- High-tier food = better Health/Hunger ratio.
- Hunger Skill raises max and regen rate.
Energy
- Consumed by Company work sessions — 10 Energy per session.
- Energy Skill raises max and regen.
Entrepreneurship
- Governs self-work at your own companies.
- ≥10 required to self-work.
- Entrepreneurship Skill raises max and regen.
Strategic Tradeoffs
Balance Energy (for industrial output) against Hunger (which gates Health restoration in combat). A Pill cycle dramatically shifts your damage curve for 24 hours.
Updated 6/10/2026by seed
