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// Character Progression

Player Stats

Player Stats define your capabilities, productivity, and combat performance. Develop them via activity and skill investment.

Core Statistics

Health

  • Consumed in Battle: 10 per hit, reduced by Armor.
  • Must be ≥10 to participate in a battle.
  • Health Skill raises max pool and per-hour regeneration.
  • Restore with food: Bread (10), Steak (20), Cooked Fish (30).

Hunger

  • Consumed by eating food — 1 Hunger per item.
  • High-tier food = better Health/Hunger ratio.
  • Hunger Skill raises max and regen rate.

Energy

  • Consumed by Company work sessions — 10 Energy per session.
  • Energy Skill raises max and regen.

Entrepreneurship

  • Governs self-work at your own companies.
  • ≥10 required to self-work.
  • Entrepreneurship Skill raises max and regen.

Strategic Tradeoffs

Balance Energy (for industrial output) against Hunger (which gates Health restoration in combat). A Pill cycle dramatically shifts your damage curve for 24 hours.

Updated 6/10/2026by seed

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