Combat Stats
Combat Stats are the quantitative measures that determine your performance in Battle. They are derived from gear, base attributes, and modifiers.
Attack (unlocked Lvl 1)
Base offensive power. 100 → 300 from Lvl 0 → 10.
| Lvl | Value | Skill Cost |
|---|---|---|
| 0 | 100 | — |
| 5 | 200 | 5 |
| 10 | 300 | 10 |
Precision (unlocked Lvl 1)
Hit reliability. 50% → 100% from Lvl 0 → 10 (+5%/level).
Crit Chance (unlocked Lvl 5)
10% → 60% from Lvl 0 → 10 (+5%/level).
Crit Damage (unlocked Lvl 10)
Critical hit multiplier. 10% → 30% from Lvl 0 → 10 (+2%/level). At max, critical hits deal 300% of base damage.
Armor (unlocked Lvl 5)
Reduces Health cost per hit. 0% → 40% from Lvl 0 → 10 (+4%/level). Minimum cost per hit is always 1 HP.
Dodge (unlocked Lvl 10)
Chance to negate a hit entirely — zero Health loss, zero durability decay. 0% → 40% from Lvl 0 → 10 (+4%/level).
Loot Chance (unlocked Lvl 10)
Probability per successful hit to receive a Case. 5% → 15% from Lvl 0 → 10 (+1%/level). Stacks per hit — sustained combat compounds yield.
Synergy
- Attack + Crit Damage = burst dominance
- Armor + Dodge = combat sustainability
- Loot Chance + Precision = farming efficiency
